top of page

click to enlarge image

Norse longhouse

Both of these Longhouses were made using Modo 601, Zbrush 4R4, and were put  into the Skyrim Creation Kit and the Unreal Development Kit. The base mesh was made using Modo, and then brought into Zbrush to be detailed and textured.

​

I then proceeded to set the texture maps and meshes for export to the Creation Kit. Utilizing Nifskope I properly sent them to the Kit and set the items up and made them craftable. Players enjoy the mod very much and enjoy good game performance while using my weapons and shields.

​

The Process for porting the Longhouse to the Unreal Development Kit ( UDK ) was similar. After textures were prepared I set them all to be exported for use in UDK. I then set up a simple scene and imported.

This is just a place holder.

3-D Artist

3-D Artist

bottom of page