This is my Nordic style longhouse in the Unread development kit. it is 1022 polygons, made using Modo 601, and Zbrush.
This is my Nordic style longhouse in the Bethesdia's Skyrim Creation kit. it is 1022 polygons, made using Modo 601, and Zbrush.
click to enlarge image
Norse longhouse
Both of these Longhouses were made using Modo 601, Zbrush 4R4, and were put into the Skyrim Creation Kit and the Unreal Development Kit. The base mesh was made using Modo, and then brought into Zbrush to be detailed and textured.
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I then proceeded to set the texture maps and meshes for export to the Creation Kit. Utilizing Nifskope I properly sent them to the Kit and set the items up and made them craftable. Players enjoy the mod very much and enjoy good game performance while using my weapons and shields.
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The Process for porting the Longhouse to the Unreal Development Kit ( UDK ) was similar. After textures were prepared I set them all to be exported for use in UDK. I then set up a simple scene and imported.
This is just a place holder.
3-D Artist
3-D Artist